Map name:      Last Stand
Version :      2.0
Map type:      Taros
Map size:      25x25
Memory  :      64 mb at least
Players :      2-4 Multiplayer
Tested with:   TA v 3.1
Uncompressed:  8.86 mb
Compressed:    8.86 mb
Created with:  Annihilator 1.5 PS pro 6.0 ACDSee 32.
Made by:       Mufdvr
E-MAIL:        mufdvr@optusnet.com.au  for bugs and comments.


Description: 
  
  Made using the Taros tilesets converted from TAK by C_A_P.
   
 This map will give up a pretty good game in skirmish but was 
designed for multiplayer mode. There are five large islands four
of which are connected by a narrow land bridge., one of these 
four is the central island which just happens to be the biggest
the start positions are below, Tamec2000 will be required.
                   ...............................
                   .                             .
                   .  4                          .
                   .                             .
                   .                          2  .
                   .                             .
                   .                             .
                   .                             .
                   .                             .
                   .                             .
                   .                             .
                   .               1             .
                   .                             .
                   .                             .
                   .                             .
                   .                             .
                   .                             .
                   .                             .
                   .                             .
                   .              3              .
                   ...............................

  Please note: Instead of regular looking metal deposits I have 
used TAK manna. You can build metal extractors on these just as 
you would a normal metal deposit.


Installation:

   Unzip the map file to your c:\cavedog\totala directory and your
away.  


Changes: Most changes were related to the map settings,With regard 
to brief33.txt I had a look at the ota files of several maps published
at tamec with the same listing in there OTA files so I cannot explain 
that one but I am keen to find out. As for the
height issues the same small errors can be found in any taros map
published to date. The errors are actually caused by the tileset 
itself. Oh and one last thing, there are two small square islands
somewhere on this map which hold a big surprise you could start by
building a metal extractor on one and see what you get.
